Racial Characteristics/Abilities
Luckily, when creating D’Argo, I only had to roll once on the Tiefling Appearance trait chart. I rolled a 49, and received Goat Legs.
So, D’Argo looks completely human from the waist up. Typical human skim tone and completion, no horns (despite what the image above depicts), and no tail. From the waist down, though, are goat style legs, making him look more like a Satyr than a Tiefling.
I got lucky again when rolling for side effects and only had to roll once. The roll (19) resulted in prolonged touch wilting plants. Not too bad, all things considered, and gives some decent fuel for role play, especially since we have an Elven druid in the party. So, naturally, D’Argo wears gloves most of the time to counteract this side effect.
As a Tiefling, D’Argo was born with a total of 5 Tiefling abilities.
- (80) +2 Saving Throw bonus to Electric Damage
- (14) Can cast ‘Darkness’ at a 15′ radius once per day
- (86) +2 Saving Throw bonus to Poisons
- (78) +2 Saving Throw bonus to Fire Damage
- (30) Can cast ‘Know Alignment’ once per day